Eurosport unveils Winter Olympics VR plans | Pay-TV | News | Rapid TV News
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With the games only days away and having made a substantial investment in its broadcast plans, Eurosport has revealed that it will offer fans the first ever live virtual reality (VR) coverage of the Olympic Winter Games across Europe.

dicoveryEuropsprt 30Oct2017The dedicated Winter Olympics Eurosport VR app will be the only destination in Europe for fans to fully immerse themselves in the games using VR, with more than 50 hours of live coverage available. The service will complement the plans that Eurosport parent Discovery Communications announced in October 2017, that is to deliver the first fully digital Games for Europe, with live and on-demand coverage in 48 markets with the interactive Eurosport Player offering over 4,000 hours of coverage and 100 events, including 900 hours of live action, online, on mobile, tablet devices or connected TVs.

A range of sports will be available live in VR, including alpine skiing, curling, figure skating, ice hockey, short track, ski jumping, skeleton, snowboarding (big air and halfpipe), as well as the opening and closing ceremonies. Eurosport will also share full on-demand replays and daily highlights packages in VR. The coverage is provided to Eurosport by the Olympic Broadcasting Services (OBS), its partner at the Games.

The VR experience will be delivered by Intel True VR, which uses multiple cameras at the selected events to create a 360 ° virtual reality environment for fans to get closer to the action than ever before. Fans will be able to fully personalise their viewing experience, selecting their preferred viewing point from up to six camera positions. The app will be available on iOS and Android phones from 1 February 2018 and is also available on Samsung Gear VR, Google Daydream and Windows Mixed Reality headsets from their respective apps stores.

“Discovery has set out to transform the Olympic Winter Games viewing experience, so being able to offer viewers across Europe every minute of the Games and now every angle of some of the biggest events in live virtual reality goes a long way to delivering this promise,” said Eurosport Digital MD Ralph Rivera. “We want to do this to engage more people, on more screens, with the Games than ever before, offering something new to attract younger audiences. In this way, we hope to make fans care even more about the sports they are passionate about.”