
So dominant are the top three SVOD services, according to the analyst’s OTT Video Market Tracker, that just a paltry 6% of US broadband households subscribe to an offering other than one of the top three, while just 3% subscribe to one or more sports OTT video service, such as MLB.TV, NFL Game Pass, NBA League Pass or WWE Network.
The study also showed that almost two-thirds (65%) of US broadband households subscribe to at least one OTT video service. However, the firm notes that household penetration is slowing and that growth areas are in multi-subscription households and older consumers adopting services.
“One-third of broadband households subscribe to multiple OTT services,” commented Parks Associates senior analyst Glenn Hower. “With competition set to intensify, services will begin to focus on niche segments beyond young consumers, offering unique content and services in order to capture any remaining untapped portions of the market.”
Examples of these niche services cited by Parks in the OTT Video Market Tracker includes Crunchyroll and WWE Network are that have grown strong customer bases while remaining unique from Netflix, Amazon, and Hulu. Crunchyroll reported more than one million global subscribers as of February 2017, while WWE Network had 1.95 million global subscribers following WrestleMania 33 in April 2017.
“US consumers are not taking solely a Netflix, Amazon or Hulu subscription. Many are shopping around and trialling new services to get access to interesting content unavailable through the big services,” added Parks Associates senior director of research Brett Sappington. “Interest and viewership in OTT video services have led to an increase in total subscriptions since 2015, including an increase in households subscribing to two, three, or even four or more services. All this translates into more money being spent by consumers and more opportunity for niche content services to capture revenues. Crunchyroll is a great example of a niche OTT video service that understands effective niche-oriented competition. [It understands] its target segment extremely well, and they have crafted an experience that caters to that audience, including forums and events to foster a user community.”
The study also showed that almost two-thirds (65%) of US broadband households subscribe to at least one OTT video service. However, the firm notes that household penetration is slowing and that growth areas are in multi-subscription households and older consumers adopting services.
“One-third of broadband households subscribe to multiple OTT services,” commented Parks Associates senior analyst Glenn Hower. “With competition set to intensify, services will begin to focus on niche segments beyond young consumers, offering unique content and services in order to capture any remaining untapped portions of the market.”
Examples of these niche services cited by Parks in the OTT Video Market Tracker includes Crunchyroll and WWE Network are that have grown strong customer bases while remaining unique from Netflix, Amazon, and Hulu. Crunchyroll reported more than one million global subscribers as of February 2017, while WWE Network had 1.95 million global subscribers following WrestleMania 33 in April 2017.
“US consumers are not taking solely a Netflix, Amazon or Hulu subscription. Many are shopping around and trialling new services to get access to interesting content unavailable through the big services,” added Parks Associates senior director of research Brett Sappington. “Interest and viewership in OTT video services have led to an increase in total subscriptions since 2015, including an increase in households subscribing to two, three, or even four or more services. All this translates into more money being spent by consumers and more opportunity for niche content services to capture revenues. Crunchyroll is a great example of a niche OTT video service that understands effective niche-oriented competition. [It understands] its target segment extremely well, and they have crafted an experience that caters to that audience, including forums and events to foster a user community.”