Many entertainment and media segments are at a tipping point, with new distribution models forcing companies to revisit their approach to mix to reach customers wherever they are, says the PwC Global Entertainment and Media Outlook 2017-2021.

The study also revealed that online video revenues will overtake physical home video for the first time in 2017. These revenues are projected to grow at a CAGR of 11.6% to reach US$36.7 billion in 2021, while the terminally declining market for DVDs and Blu-rays will have fallen to US$13.9 billion.
Looking at future entertainment formats, PwC believes that Americans will buy and use some 70 million virtual reality headsets by 2021 at what PwC calls an eye-popping 69% CAGR, indicating the boundless potential in multiple industries for this burgeoning technology. PwC believes that the consumer VR content market will see a large upswing to $5 billion at 88% CAGR by 2021, powered by spending on VR video (VR-specific entertainment, film and event or sports coverage). In fact, by 2021, PwC forecasts that VR video will represent 58% of overall content spending in this market.
The PwC Global entertainment and media outlook 2017-2021 also revealed that virtual reality video revenue will exceed interactive application/gaming revenue in 2019. Of the US$15.1 billion in total revenue projected for the consumer VR content market in 2021, US$8.0 billion will be spent on VR video (rising at a CAGR of 91.2%), surpassing interactive experiences and games in 2019.