| Chapters |

0. Introduction
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9. Can 3D ever escape from the niches of sport and movies? What needs to happen to make the transition?
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1. How successful could 3D be? Will it only be successful in niches like sport?
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10. What viable business models exist for 3D? What could be the likely business models? Could there ever be FTA 3D?
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2. How many companies are embarking on 3D delivery? What are the extra burdens on providers?
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11. How does 3D fit in with the current trend towards increased adoption of OTT/connected TV?
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3. Are 3D services actually too far ahead of customer demand and the broadcast industry itself?
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12. Has the emergence of 3D added unnecessary complexity to the broadcast industry?
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4. Where does 3D fit in with broadcasters' workflows? How do broadcasters fit 3D in with 2D the production process?
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13. What will the 3D sales channels look like?
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5. What are the quality issues regarding 3D? What modes of transmission are there?
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14. What will be the biggest single challenges to 3D TV development in the next twelve months?
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6. What 3D content is available and how much will content evolve?
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15. What will be the marketing strategies used by 3D providers?
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7. When will cost be removed from the 3D industry?
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16. What will the 3D TV market look like in twelve months' time?
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8. How much will the current lack of standards within the whole 3D value chain be an issue?
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